The owners of Little Lemon
have discovered that fewer and fewer customers are placing
take out orders by phone. They also conducted a survey
which revealed that many of these customers have turned to
alternative restaurants as they offer the convenience of
ordering through a mobile app. In order to reverse this downward trend,
the owners would like to make this option available for Little Lemon customers
as well by creating their own app. On top of the base functionality,
they want the app to provide a warm and pleasant experience which reflects the
service that the restaurant is known for. You can help the owners of Little Lemon
achieve this goal by applying the principles of UX UI, user experience
and user interface when designing the app. In this video, you will have a brief
recap of the principles of UX UI covered in a previous course. You will produce the wire frames,
some components and a prototype of the Little Lemon
app using Figma. Did you know that several stages
make up the UX UI process? These include the planning, design,
development and launch phases. Arguably, the most crucial stage in this
UX UI process is the planning phase. Which includes gathering the user's
objectives and goals and determining and mapping the project's overall purpose. The design phases,
where designers turn the facts and information from the planning
stage into reality. This stage must produce design structures
and sketches for approval and testing. Then follows the development phase,
where coding and programming tasks are completed
as well as testing. This phase essentially
involves the implementation of the results acquired
during the previous step. In your case, producing a functional
website or mobile application. The product is delivered
during the launch phase. You will start by exploring UX and
learning how following the UX process will enable you to design
an intuitive app for ordering food. Making the app easy to use will
likely keep customers coming back to place additional orders in the future. Keep in mind that because a product can
constantly be improved, UX is an iterative process where post launch feature testing
and improvements will last indefinitely. There isn't a specific design process for
UI, but it's still crucial. When it's done correctly,
customers usually don't even notice it. But if it's not they will have
a negative experience and most will uninstall the app and
not come back. To clarify the purpose of UI and UX,
an example of a fantastic UI and bad UX is something that looks lovely but
is challenging to use. While something that is incredibly usable,
but unpleasant to look at is an example
of great UX and poor UI.